A little bit about me 👀

Hello 👋🏼 I’m David , a product designer, currently working at Deputy in London 🇬🇧. I specialise in creating digital products that help people be their best selves. Whether that’s helping to improve someone’s wellbeing, save some extra money, learn a new skill or just have fun. I truly believe in the power of technology to have a positive impact in people’s lives.

My background is in games and product design, designing products that are simple for people to use, but most importantly, help them to achieve their goals. But what I really care about is shipping cool things, testing new ideas and making a difference to people’s lives. You can see a few of the products I’ve worked on in my Portfolio.

Work history

Deputy, Director Product Design

2019 – Present

Responsbile for all of Product Design at Deputy, a workforce management platform dedicated to improving the world of work one shift at a time. Deputy helps businesses manage scheduling, time tracking, and employee communication, empowering both employers and hourly workers. As we scaled the business to over 1.5 million daily users, I played a key role in shaping intuitive, user-centric experiences that drive efficiency and engagement across a diverse range of industries.

Play, Chief Product Officer

2014 – 2018

I co-founded Play with 2 friends from Mind Candy, we used our experience working in mobile games to create engaging products that help build positive behaviors. We grew the business to ~£4 million in revenue annually, while remaining profitable every year without any external investment. I was responsible for all Product and Design, directly managing and mentoring a team of eight. IWe also launched Totem, a platform to improve company culture, which was profitable from day one and grew to tens of thousands of paying users within its first year. Along the way, I helped ship numerous innovative products for some of the UK’s biggest companies, including Bupa, PwC, BT, Mars, and Sainsbury’s.

Mind Candy, UX Designer / Product Manager

2012 – 2014

I integrated UX into the game development process for Moshi Monsters, an online game with over 100 million registered users. Later, I product managed PopJam, a creative community for kids, growing the platform from zero to over a million users. PopJam’s success led to its acquisition by SuperAwesome in 2015.

Lasuni, Founder

2008 – 2015

Built and ran a free-to-play online community, growing it to over 25,000 players while studying at university. Used the profits to fund my university degree.

Cardiff University, Computer Science (BSc Hons)

2008 – 2011

I studied Computer Science at university, where I learned the foundations of building great software — an experience that continues to shape my approach as a product designer. Understanding how systems are built allows me to collaborate more effectively with engineers, make informed design decisions, and balance feasibility with quality.

Business friends

I've been lucky enough to have worked with these forward-thinking companies

Deputy PricewaterhouseCoopers Mars Vodafone British Telecom Bupa Thames Water British Gas Sainsburys Volkswagen Clifford Chance Inmarsat Société Générale Nedbank Mind Candy

Testimonials

Kind words from nice people

You made it to the end - go you!